After spending some time with it, there are a few things I'm not so fond of.


— Non-violent dialogue solutions and such don't grant XP, practically forcing you to be a murderhobo if you want to keep up.
— Wizards can learn non-wizard spells from scrolls, making them grossly overpowered, and at worst making a team full of wizards the optimal set-up, due to a wizard being a valid healer now.
— Wizards can swap out spells on the fly without preparing.
— Any class can use Spell Scrolls; a knucklehead fighter throwing fireballs and casting high-level mage spells not only doesn't make sense, but it erodes class identity.
— Companions do nothing as you get eaten by a mindflayer, and never seem too concerned with what happens to the player in cutscenes.
— Way too much powerful loot. Scrolls, magical items, jewellery; I feel like this is a remnant of their Original Sin design philosophy, and it doesn't feel right here, sometimes less is more.
— Over the shoulder zoomed in camera without WASD movement feels unintuitive and clunky.

Some if not all of these issues have been brought up already, but since there's no confirmation on what issues Larian is aware of/working on, it can't hurt.