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stranger
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OP
stranger
Joined: Oct 2020
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Dear Larian, Cross-posting from https://www.reddit.com/r/BaldursGate3/comments/j6gs35/feedback_bug_reports/ for better visibility: Bugs(in no particular order or significance) - Game started with the wrong resolution - 1920x1080, whereas my monitor's and configured in Windows is 2560x1440. Other games start properly in 1440p by default.
- Voice selection for female character offers male voices before offering female ones (male - female - male - female).
- If you click "Hair Style" selectors quickly, the index indicator shows wrong number. Suppose I'm clicking on the right arrow, the index jumps 17 18 19 20 21 20 21 22 23 22 23 24, etc.
- Female drow's buttocks clip through her jacket.
- "Toggle Map" reconfigured for "Mouse X1" is not getting activated by pressing "Mouse X1" (mouse back button). The top/right minimap tooltip says it's bound to "Mouse X1", and clicking LMB on the UI button opens the map, but the "Mouse X1" button on the mouse does nothing, even though it was successfully captured in the key bindings panel.
- Character animations. I feel like I shouldn't even mention this, it's so glaringly obvious, right? In short: super cringe. I've got a written report of how bad it is, but I don't think it needs to be spilled in details here. Hopefully it'll get fixed as soon as possible.
- "Surprised!" mechanic seems bugged. I attacked an imp from stealth and the imp got surprised, but so did that small-nosed lady in my party, therefore when I ended my turn and hers was the next, she was "Surprised!" and couldn't act. My party gets a surprise attack on the enemies and one of my party members gets the debuff? Doesn't sound right at all.
- The camera is sometimes bugged. I've been following my character with WASD and on the stairs after the first imp fight, the cam, at full zoom out, wouldn't want to get higher as I was moving up the stairs. The end result was that the camera was almost touching the floor at the end of the stairs. Zooming in went past the floor textures on lower decks. Moving camera around with WASD reset it to a normal state after a while.
- Casting Shatter brought the game to 1 fps and it never recovered, had to terminate the process. Normally 100+ (2080 ti). Dropping to 1 fps and getting stuck there can happen for no apparent reason, randomly. I think it was still on Vulkan, not sure if it happens with dx11.
- Pressing `O` for Tactical Screen doesn't do anything, either in-combat or out-of-combat.
- Health bar at the bottom middle UI cluster gets duplicated on the screen with wrong value.
- NPC movements and animations on the battlefield don't match the direction of the actions. For example, NPC is moving left, but their body is turned to the right. They're shooting left, but visually aiming right.
General feedbackThe Bad- Character creation screen scrollable panels. They go right into the bottom of the monitor without any border at the bottom of the panel. At first it looks like there is a UI scaling problem and the text doesn't fit onto the screen, getting cut off at the bottom. After 15 minutes I finally noticed the scroll bar.
- Tooltips either aren't very helpful or the help system isn't very helpful in general. Like, reading what a spell does in character creation: "... becomes Frightered". Right. So what does "frightened" mean? I can't make an informed decision if I don't know the meaning behind what I'm selecting. I remember some games being able to chain tooltips.. you hover over A, it says you get B, you hover over B and it explains B, and so on. That would be good.
- No protagonist voice.
- The small-nosed girl keeps dying on the ship outside of combat for no reason. She steps into the fire I think. I was walking around and all of a sudden my quest update that she died.
Nitpicks- Over the shoulder mode is superb, but without being able to move the character with WASD, only with click-to-move, it doesn't feel right or useful as you can't see much ground in OTS.
- Dice roll animation... Please make it optional and just show immediately whether an action succeeded, completely skipping the dice screen.
- Locking content behind RNG. How many full game replays will it take to see something that you keep failing at, over and over again? What's the point of that? Static value checks for content-related events would give more control to the player. Like taking out that brain from the husk. Keep reloading until the check passes? That's just silly and wastes time.
- Displaying number ranges as throws-d-maxvalue-per-throw. Extremely counter-intuitive. If you want to say 3-18, just say 3-18, don't make people multiply things in their head every time they see a range. At least make it configurable in the settings. Not every computer gamer is a fan of non-computer, dice-based games, some people never ever played any in their life and are used to games being designed for computers, not tables with pieces of paper or whatever. I mean, the throws-d-maxvalue-per-throw range representation doesn't add any functional info, except for obfuscating numbers. 2d4+2 ? Don't alienate players, just say 4-10.
 - A huge fireball lands and explodes directly on a character. "Missed!" If it's missed, it shouldn't have hit and exploded in the character's face. Might make sense if it was resisted, but not if it missed.
- Weird desync between up-close dialogue scenes and the outside world. That room on the ship where you press something and this girl in the pod behind you gets transformed.. when you first look into the pod there's this girl, in the up close scene. But looking from the outside, the pod is clearly empty.
The Good- Some of those female faces are so darn pretty. Humans are weird, but the elves, oh elves.
- The hair is gorgeous.
- Eldritch Blast animation is awesome.
- Music and sound effects
- Walking/climbing. Love the jump.
- The cinematic intro is beyond good.
- Love the UI (except the scrollable panels)
- The combat is quite dynamic and snappy and fun. I was afraid it's going to be boring, as is usual with DnD games, but nah, I like it. A lot. Moving between actions, action + bonus action. Feels like you've got options.
- The natural environment is super pretty (by contrast, some of the the crashed Nautiloid textures look undetailed and meh).
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stranger
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OP
stranger
Joined: Oct 2020
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Somebody pointed out that a "random number between 4 and 10" has a different probability distribution than "(random number between 1 and 4 + random number between 1 and 4) + 2". Alright... but how many RPG players actually take probability distributions into account, and even when they do, it's not like they're gambling for money and actually take these little details into account, right?
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