Originally Posted by Medirby
Really need this honestly. One Firebolt is pretty much 1d6 + (Unavoidable) 1d4 from the fire ground spawning + (Unavoidable) 1d4 at start of turn since they're standing in fire + 1d4 if the fire isn't put out before the start of their next turn. You've hit someone (and possibly others) with a 1d6 and a full 3 shots of magic missile using a CANTRIP.


Enemies rarely stay in just one point however