i agree on the orignal post it's baldurs gate 3 not dos 3...
plus if you implement the dos ability system into it, you end up mixing a simplified setup built for balance with a complex setup set for diversity. dos is about challenge and tactics only, where you build around... wich doesn't work in a complex enviroment like it is in d&d. to build a d&d char... you need lot of customsation options to balance it for a campaign.
a very simple example deathward counters necromancers in d&d being helpless chips away heavy armored targets (actually dex based builds more likely), so freedom of movement would be nice, if you don't wanna be held in a hold person... you need that if you roll 1s often like myself... there is no 20 dice in dos stuff
it's saves, evasion, spellresistance, skill checks ect ect (u won't make the first bite a winner, if you forget the sauce)
tbh if you see the repeating rules of dnd video games, yeah it's fights are well known, i wouldn't mind an addition, but pls not the simplification route...
(edit) my point is, it is as it right now a very fight intense exploration, there aren't so many story/lore driven encounters. it has potential, i love the story but i miss the options, to explore and play around with. it feels a bit loot and xp driven. the fights themself feel a bit weird to dnd video games, but i won't argue about them as they are right now. the character still have no multiclassing implemented, so the builds do not vary much as well, usually i need a day to decide on a good build for a dnd game... this time i just click a class, maybe spells, and some skills and that's it. it doesn't matter as much, because i don't know what to expect of this kind of bg3. i cannot say the first bite was a real winner... i had high expectations and i was not even confronted with a lot of basics yet. as it is yet... it's not a dnd game which is much in love with dnd, maybe that's the reason i don't feel home at all.
(edit2) i bet there won't be any magic devices, to use in this game.
Last edited by Yezam; 08/10/20 11:23 AM.