Originally Posted by smocaine

— Non-violent dialogue solutions and such don't grant XP, practically forcing you to be a murderhobo if you want to keep up.
— Wizards can learn non-wizard spells from scrolls, making them grossly overpowered, and at worst making a team full of wizards the optimal set-up, due to a wizard being a valid healer now.
— Wizards can swap out spells on the fly without preparing.
— Any class can use Spell Scrolls; a knucklehead fighter throwing fireballs and casting high-level mage spells not only doesn't make sense, but it erodes class identity.
— Companions do nothing as you get eaten by a mindflayer, and never seem too concerned with what happens to the player in cutscenes.
— Way too much powerful loot. Scrolls, magical items, jewellery; I feel like this is a remnant of their Original Sin design philosophy, and it doesn't feel right here, sometimes less is more.
— Over the shoulder zoomed in camera without WASD movement feels unintuitive and clunky.


+100 for group interractions. It's 2020 : DAO (2009) and ME (2007) brought a new standard of interactions for an RPG, more than 10 years ago !
+10 for the rest : OP loot and problem with scrolls is to be expected during and early access, I think it will be fixed.

A big one for me : the silent protagonist during dialogues : every NPC as a fully voiced line of dialogue for every options... but not our hero ?? Once again : it's 2020. I'm ok with only 2 male/ 2 female voices, as long as we have full voices during RP... in a RPG !

Last edited by Bubusse; 08/10/20 10:02 AM.