Larian Banner: Baldur's Gate Patch 9
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Emulate Offline OP
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10 hours in here are some notes, that being said the game is not fixable its built on fundamentally flawed mechanics... very sad. huge steps backwards from divinity 2.


Game Breaking
-Ghosting cameras through walls to find secrets....
-mobs can die in unreachable locations.
-Crashing in vulkan (FIX BY SWITCHING TO Dx11)
-AI buggs out when you body block doorways.
-line of sight agroing can happen through walls.
-chain juggeling downed players is not good mechanics, its just proof the game sucks...

Anoying
-manipulating charcter positions they bump into and move each other so putting a charter in line of sight usually ends in one charter bumping the other into a hazard or a 25 minute looping of accidental dialogue clicks followed by a keyboard smash.
https://clips.twitch.tv/HumblePreciousThymeKeepo
-many very bugged and poor camera angle choices for cinematic (too close)(weird angles)
-very long load times only to have texture pop-ins think halo 2 on xbox, I have enough system ram long loads should be no texture popins, annoying watching in game cinamatics with objects not even loaded in.
-No character shadows in some indoor enviroments, very average lighting in many areas no where near AAA.
-2080 ti overclocked 4k max detail 24-65 fps (fine but not great)
-inventory system is not very streamlined and designed for console, needs some revisions, I respect split screen controllers but when you have a AAA game you can't limit your game for controller design only... (slow opening animation drives me nuts)
-not a single auto save in the game outside the first level so be prepared to redo over 3 hours of play regularly.
-teammates commit suicide by running through ensares randomly due to broken pathing.
-To help a downed player you have to click an ability on your bar... you can just click on the huge icon that takes up 20% of your monitor. More convoluted controls.
-camping in this game is instanced and terriable, I was looking for my camp for like 20 minutes it turns out you have to click a button to take you to an instance where people give you #(@) about standing idle while they asked to meet you there in the first place. To top it all of how bad this game is, you'll come out of fast travail from your camp and your team mates will spawn in hazards and die... It's actually hell. The instanced camping and resting in this game feel tacked on dated and only subtract from the game.Why cant camping be done at select deployable locations in the open world? the developers need to commit to actually making a good game and Not an Electronic arts watered down RPG.
-enemies can find your party members who are hiding through multiple walls even through they have no idea where they are naturally.
-cant change weapons when you are moused over target

bugs
-shooting arrows backwards, doesn't always point at object if its not an actual enemy, door for example.
-landed a critical strike while frozen so the dice rolled but it didn't go off?
-candle stick models light on fire.
-AI takes a really long time to finish turns some times and then it switches you to wrong player confusing to figure out who's turn it is.

Suggestions
-The game need proper fog of war, every second you aren't developing it you're destroying your future prospects to ever make a good game again, it needed it in divinity 1 and 2 and it sure has hell needs it now.
- 3rd person hardcore locked camera mode to limit wall hacking your way through a supriseless game and maybe experience some form of excitement adventure and uncertainty...
-picking up containers should be a right click option tired of looting them while thinking they contain loot.
-you should be able to wear backpacks.
-infinite arrows (NO)
-pressing exit should remove you from dialogue.
-cannot swap portrait locations while chained (OCD)
-have a quick dice roll option.
-able to use character portraits to target spells.
-reading maps should not auto add to map (noobie)
-there are some very very poor game design decisions in this game that will prevent it from ever being a 9/10 game, for example secret areas that use skill checks yet alert you to their presence... lots of huge miss steps, many of these were implemented to mask other broken design mechanics like being able to move your camera through walls... its just bad, really bad.
-arrows should not be able to break down 1 foot thick wooden doors.
-no crafting in the game and I'm 6 hours in?
-engaging in chat diologue after clicking 20 feet away from party members will make most people uninstlall this game.

Things that have improved from DOS2
-aside from AI bugging out, the indoor combat feels a lot more SWAT like (tactical) because bodyblocking and the push ability allow for more clever tactics than where capiable in DOS2.

its carebear on many things and brokenly convoluted and overly complex (not in a good way) on others, this game may as well have been developed by modern blizzard, nothing like a old school RPG, the dumbing down of humanity continues.

Current rating for this game is like 6/10, with its current mechains I don't even think it could make it to 8/10, and I'd give divinity 2 an 8.5-8.75 out of 10.

https://www.twitch.tv/videos/762510888

https://www.twitch.tv/videos/763035082

Last edited by Emulate; 08/10/20 11:13 AM.
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stranger
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Not sure what to say.

Literally all of your complaints are minor technical bugs or oversights, or minor choices developers have made until this point and will most probably be fine-tuned until full release.

Yes, let's help them make the game better and that requires feedback and criticism. All of your points warrant a closer look. But saying "is not fixable its built on fundamentally flawed mechanics" is weird based on the feedback you have laid out.

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journeyman
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Many of these should be fixed, remember it is early access and came out today
-however maybe shoulda been a bit more polished before release. the load times and objects popping in after show poor optimization



However I do agree that the camera where-ever it wants breaks immersion and ruins parts of the game somewhat.

I also agree with pretty much all of the suggestions.




Further suggestions
-please make it so clicking on a charatcher in game selects that character instead of bring up a cutscene chat.
I've started talking to my companions like 100 times already and I'm only 8 hours in.

-being able to hide or jump once a turn also really breaks the game, these should cost actions at the very least


- please allow me more character customization like in divinity. I feel like I have nothing to look forward to on level up, where are my attribute and skill points?. How is my wizard this playthrough going to be any different from any other wizard.
Answer: its not, its going to have a few different spells and thats it? wheres the replayability?
I feel if the game gets released in this state I will play it once and put it down never to be seen again.


Now this isnt divinity I understand that, but maybe your making it a little TOO much like D&D and taking away from the great game you guys had.

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stranger
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Totally Agree, BG is a mess, i don't know why cause it is just a copy past from DOS with a simple new mechanic from 5E

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addict
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It’s in early access & plenty of heads up was given about bugs & optimisation - Larian will listen & improve - ultimately we are bug stompers & here to give feedback - try to be a little more constructive - things will improve

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stranger
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I just want more faces and a more fleshed out, smarter UI

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Yeah I think had the OP had a rather less hyperbolic thread title it might have helped.

It’s Early Access, things don’t work as designed or just aren’t done yet. Stuff sucks. But that’s what you all signed up for when wanting to do EA.

Still, title aside, there’s some points in the post that obviously need addressing.

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Emulate Offline OP
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I was 100% serious with everything I said no hyperbole..

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stranger
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Originally Posted by Emulate
I was 100% serious with everything I said no hyperbole..


Well i'd say if you're 100% serious, you probably shouldn't play games in early access lol. Obviously you expect even early releases of games to be perfect. Of course its fixable, they want our feedback to make it better and thats why we aren't waiting another year to check it out. Get over yourself, jeez. At least you took the time to post a bunch of stuff you found wrong with it, the more issues they're told about early the better.

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Emulate Offline OP
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I expect it to have game mechanics that are workable into something fun enjoyable and dynamic, from what I've seen with this game so far I don't believe its possible or fixable the core game-play mechanics are Far more broken and buggy then both divinity games giant leaps backwards in all the areas that matter. Average Graphics and story alone cannot carry this game.

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veteran
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Woah, that has to be one of the nitpicky list of complaints and worst lists of suggestions I read so far.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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stranger
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I agree with Emulate, and it's not hyperbole. We are all here (playing early access) to give critics and help developpers fixe the game before full release. And some choice are very problematic. It's not an alpha or a beta : things like wallhack scouting ot absence of shadows should have been adressed by now.



=> Early access should be about remaining bugs & balancing gameplay.
=> It shouldn't be about major core gamedesign issues like wallhack or outdated game mechanics (silent protagonist !)



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Emulate Offline OP
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Like I said if they completely fix the game with the current mechanics you're dealing with.... me being very generous a 7.5 out of 10... which is no where near where this game should be.... . This is not the most anticipated game of the year this is basically an insult to the progression and evolution of larian studios.... I dont enjoy doing or saying these things but they have to be said The LARPING fanboys have to be put in check and people really need to snap out of it, the game is nearly below average.

Last edited by Emulate; 08/10/20 10:25 AM.
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apprentice
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These are only minor bugs which will be sorted sooner or later, my issue is much worse: the main story doesn't really work well for me, bit boring to be honest.

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This post cracks me up because I feel like BG3 is just an improved DOS2. The combat is still turn based, which means massive fights take an hour to complete (hope you don't lose at minute 59). The silly atmosphere & mario colors are still there. The clunky chaining of party members together instead of a multi-select like in BG1, 2, NWN2, etc. is still there.

The only D&D type things I get a feel from are the random skillchecks you hate telling you you've failed to find something. Removing the pass/fail on the dice icon would be good. Then you wouldn't know if you just successfully avoided a trap, or if you just failed to find a hidden door. As-is, I see your point about this, because if you know you failed something you'll just move the rest of your party there. But if it's possible you successfully avoided a trap, you could get everyone killed by doing that. The red dice on screen and the critical hit dice are just pandering IMO and do nothing to improve the game.

Otherwise to me, it seems like a D&D skin on DOS2 with better combat (still janky) and a different way of leveling.

Fog of war and not allowing you to see through walls if you haven't explored the area is definitely needed. They do some type of this by not showing NPCs in those areas, but they still show the terrain.

I hate the camping system. It reminds me of Kingmaker, where you selected people to cook, scout, rest, etc. and then it took 5 minutes to complete. Instead of just clicking rest, seeing if you got ambushed, and continuing on in the dungeon. It also feels very weird to be instantly teleported to the woods, and then back into a dungeon.

I expected things like all the bugs you listed, and honestly that's the only type of thing I have any hope will get fixed.

Last edited by Lindon; 08/10/20 11:08 AM.

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