10 hours in here are some notes, that being said the game is not fixable its built on fundamentally flawed mechanics... very sad. huge steps backwards from divinity 2.
Game Breaking
-Ghosting cameras through walls to find secrets....
-mobs can die in unreachable locations.
-Crashing in vulkan (FIX BY SWITCHING TO Dx11)
-AI buggs out when you body block doorways.
-line of sight agroing can happen through walls.
-chain juggeling downed players is not good mechanics, its just proof the game sucks...
Anoying
-manipulating charcter positions they bump into and move each other so putting a charter in line of sight usually ends in one charter bumping the other into a hazard or a 25 minute looping of accidental dialogue clicks followed by a keyboard smash.
https://clips.twitch.tv/HumblePreciousThymeKeepo-many very bugged and poor camera angle choices for cinematic (too close)(weird angles)
-very long load times only to have texture pop-ins think halo 2 on xbox, I have enough system ram long loads should be no texture popins, annoying watching in game cinamatics with objects not even loaded in.
-No character shadows in some indoor enviroments, very average lighting in many areas no where near AAA.
-2080 ti overclocked 4k max detail 24-65 fps (fine but not great)
-inventory system is not very streamlined and designed for console, needs some revisions, I respect split screen controllers but when you have a AAA game you can't limit your game for controller design only... (slow opening animation drives me nuts)
-not a single auto save in the game outside the first level so be prepared to redo over 3 hours of play regularly.
-teammates commit suicide by running through ensares randomly due to broken pathing.
-To help a downed player you have to click an ability on your bar... you can just click on the huge icon that takes up 20% of your monitor. More convoluted controls.
-camping in this game is instanced and terriable, I was looking for my camp for like 20 minutes it turns out you have to click a button to take you to an instance where people give you #(@) about standing idle while they asked to meet you there in the first place. To top it all of how bad this game is, you'll come out of fast travail from your camp and your team mates will spawn in hazards and die... It's actually hell. The instanced camping and resting in this game feel tacked on dated and only subtract from the game.Why cant camping be done at select deployable locations in the open world? the developers need to commit to actually making a good game and Not an Electronic arts watered down RPG.
-enemies can find your party members who are hiding through multiple walls even through they have no idea where they are naturally.
-cant change weapons when you are moused over target
bugs
-shooting arrows backwards, doesn't always point at object if its not an actual enemy, door for example.
-landed a critical strike while frozen so the dice rolled but it didn't go off?
-candle stick models light on fire.
-AI takes a really long time to finish turns some times and then it switches you to wrong player confusing to figure out who's turn it is.
Suggestions
-The game need proper fog of war, every second you aren't developing it you're destroying your future prospects to ever make a good game again, it needed it in divinity 1 and 2 and it sure has hell needs it now.
- 3rd person hardcore locked camera mode to limit wall hacking your way through a supriseless game and maybe experience some form of excitement adventure and uncertainty...
-picking up containers should be a right click option tired of looting them while thinking they contain loot.
-you should be able to wear backpacks.
-infinite arrows (NO)
-pressing exit should remove you from dialogue.
-cannot swap portrait locations while chained (OCD)
-have a quick dice roll option.
-able to use character portraits to target spells.
-reading maps should not auto add to map (noobie)
-there are some very very poor game design decisions in this game that will prevent it from ever being a 9/10 game, for example secret areas that use skill checks yet alert you to their presence... lots of huge miss steps, many of these were implemented to mask other broken design mechanics like being able to move your camera through walls... its just bad, really bad.
-arrows should not be able to break down 1 foot thick wooden doors.
-no crafting in the game and I'm 6 hours in?
-engaging in chat diologue after clicking 20 feet away from party members will make most people uninstlall this game.
Things that have improved from DOS2
-aside from AI bugging out, the indoor combat feels a lot more SWAT like (tactical) because bodyblocking and the push ability allow for more clever tactics than where capiable in DOS2.
its carebear on many things and brokenly convoluted and overly complex (not in a good way) on others, this game may as well have been developed by modern blizzard, nothing like a old school RPG, the dumbing down of humanity continues.
Current rating for this game is like 6/10, with its current mechains I don't even think it could make it to 8/10, and I'd give divinity 2 an 8.5-8.75 out of 10.
https://www.twitch.tv/videos/762510888https://www.twitch.tv/videos/763035082