This post is referring to desync that occurs during combat when playing with other players.

Myself and three others started playing BG3 but from the very first combat scenario it appeared that one or more players were desynced from the others, resulting in combat actions and movement during turn based to be up to 3 minutes delayed.

This issue made it near impossible to play as a party. The issue would not resolve following combat unless turn based mode was toggled on and off again. It appears to be an issue with the turn based combat system.

Hope this information helps and can be resolved as multiplayer parties are a core value of DnD as it produces player created content. smile