I am not going to add much to the conversation, the above points and the initial comments make sense. There are better ways to manage your party's positions and movements out there that could be implemented.

I've found that not attaching party members together works best whenever there is the slightest hint of combat. But indeed having the 4 characters attached is cause for a lot of moments between immersion-breaking things up to rage-enducing TPK. The first time Gale died on me was because of some random move he'd made when attaching-detaching... Which is a shame given the work put into his death narratively. Same thing for poor old Vampire, blindly following me into water at low HP...

This would also come down as a side effect of current camera configurations, which might play a role in how we move around the game... Don't know.