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Originally Posted by Uncle Lester
Originally Posted by Dastan McKay
I woul realy love to have personality tags. Playing rude egoistic halfling feels almost impossible, couse every other dialog conteins a responce tagged as halfling that basikaly looks like "let's all be friends"


I'm increasingly leaning towards "personality tags are a great idea and should be implemented". Especially after I saw how Solasta handles it.


Yeah, personality tags, chosen during character creation (e.g. as part of the chosen background as per 5e) and/or gained during play, would be very nice. Solasta is a good example of how it can be done.

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Personality tags are great if the developers actually use them. If they pop up only once or twice during a playthrough don't bother. If they intend to do it they should do it right


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
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Originally Posted by Kendaric
Yeah, personality tags, chosen during character creation (e.g. as part of the chosen background as per 5e) and/or gained during play, would be very nice. Solasta is a good example of how it can be done.


Certainly chosen at character creation. Like, again, in Solasta, where you have a good mix from your alignment and background (and something else could be thrown in, race/class? Just choose from all existing?). Acquired during gameplay sound great as well, but it's trickier; the game doesn't know your character's true motivations, only you do. So your PC could get an "altruistic" tag for helping an orphan with "and you'll repay me later, with interest" mindset. But if a good way could be found to implement this, I'm all for including acquired personality tags.

Originally Posted by Abits
Personality tags are great if the developers actually use them. If they pop up only once or twice during a playthrough don't bother. If they intend to do it they should do it right


By all means. The problem with this in BG3 is that it's a cinematic AAA game with tons of stuff in it. And if they were to do personality tags justice, it would be a lot of work/resources. Unfortunately, this is the price a game pays for full voice acting and lots of dialogue lines. But I think it would be worth it in the end. Getting custom characters right and making them feel alive is very important in a D&D game.

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Planescape torment managed to do that by offering multiple choices of the same dialogue with lie or truth options, and consequences on how you acted upon them.

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Spells like "protection from" make no sense without allignment. Either way something, tags or otherwise needs adding as a bare minimum.

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Originally Posted by Soul-Scar
Spells like "protection from" make no sense without allignment. Either way something, tags or otherwise needs adding as a bare minimum.


Currently protects against specific types of enemies.

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