Other difficulty options will come later: balancing everything properly takes a lot of time and feedback. I'm reminded somewhat of the balancing of DOS2 in the EA phase which tended towards being quite difficult. I feel your pain as I am neither much good at combat nor someone who is at all tactically-minded, so I've been pwned quite a lot; plus I'm also one of those people who tends towards a losing streak with dice-rolls, so I'm having to resort to a mixture of F5-before-dialogue and the "maybe I'll try again later" approach. Not very elegant, but at this stage it really is a case of whatever works.


J'aime le fromage.