Originally Posted by HakkaStyle
Originally Posted by Tzelanit
Originally Posted by Stabbey
I'm not sure trap disarming is in yet. Even with trap disarm kits in hand, I couldn't find a way to disarm the spike traps in the swamp or the explosive on the chest (and yes I did spot the trap with perception). I could disarm the fireball-shooting gargoyle heads, but there were so many compared to the number of hits I had that it wasn't worth doing.


I disarmed every single trap in the infamous crypt sludge/fireball room. I think there were something like 10-12 traps in there. Didn't run into any issue.


Might I ask how? I have clicked on trap, right clicked on trap, etc. Obviously I am missing something there. I got past that room by putting boxes and stuff on vents.


I put Astarion in the lead since he was better with Perception checks and unchained him so that my character wouldn't follow him around and accidentally trigger something. Had Astarion walk up to each of the floor traps first to trigger the Perception checks to spot them to begin with, of which he failed none. Then right-clicked to bring up the contextual menu, selected Disarm, and he proceeded to disarm them. Then I walked him over to the gargoyle heads along the walls, got him close enough to trigger the Perception check, right-click, Disarm. He also had quite a few sets of thieve's tools and disarming kits, so I'm assuming that you'd need to have one or both in order for it to be an option.

If you've done all of the aforementioned things, you should be able to disarm anything without much of an issue. But of course, it's early access, so if you tried doing these things before the small hotfix yesterday, it may have broken something in that process that's prohibiting people from disarming traps entirely.


I don't want to fall to bits 'cos of excess existential thought.