I've been enjoying the game thus far, and I'm excited to see how the systems improve and evolve over EA. One place where I'm having some frustration is with the presentation and handling of death saves. When a character is downed and their turn arrives, the save is made automatically and usually happens so quickly (along with a sudden shift of the camera to the next combatant in initiative order) that I never know if the roll was a success or failure without glancing at the tiny text in the combat log. I find this to be a very anti-climactic experience!

In addition, if a character is downed when combat ends, the game drops turn-based mode and the death saves happen automatically every ~6 seconds in real time, which doesn't allow for great reaction time to have surviving characters run over and use the help action/cast healing spells.

It would be nice if we could toggle death saves to be a manual process in combat; this would give them a bit more weight and impact. It would also be nice to choose whether or not turn-based mode is automatically activated when a character drops to 0hp, or to keep turn-based on at the end of combat if a character is downed.