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Shurik Offline OP
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Why persuasion and other tests are so meaningless.
Met fishermen digging up a wounded Mind Flayer
If I don't pass the persuasion check, they attack me, I can kill two of them (easy fight), get 20 experience and some loot.
But if I pass, I will get nothing. No reward, no experience.

Next, talk to the Mind Flayer.
He can only do harm if I deliberately hit the "be killed" line.
But there are 2 checks, after passing the first one, I will get the second one, after passing which I will get nothing. Again/

Are these early access features or it is the game concept?

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I'm really hoping it's still Early Access showing because you're right in that there's sort of an odd disconnect that succeeding at Persuasion/Deception/Intimidation skill checks (and maybe others I guess) currently "rob" you of any mechanical reward whatsoever. Hopefully they'll add some XP bonuses and/or other rewards to resolving encounters without fighting.

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I recon the miscellaneous EXP rewards for speech checks and stuff come later, otherwise there would be quite few ueless checks. Getting rewards from talking was a big infinity engine games concept.

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Yes if this is the case, you need an XP bonus every time you win a check to balance.

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Definitely that stuff needs to give XP .

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Passing checks require XP, being able to sneak or circumvent encounters besides killing everything in general needs XP.

Or, Larian needs to go with the milestone version of experience and only grant XP when quests complete, that way everyone is rewarded the same amount of XP regardless how they accomplished it.

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Originally Posted by dreambled
Or, Larian needs to go with the milestone version of experience and only grant XP when quests complete, that way everyone is rewarded the same amount of XP regardless how they accomplished it.


^^ This

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I think xp for completing quests is a good idea in terms of what's easier for them to keep track of. Maybe they can also include xp for random battles that don't provide options for you to talk your way out.

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Originally Posted by dreambled
Or, Larian needs to go with the milestone version of experience and only grant XP when quests complete, that way everyone is rewarded the same amount of XP regardless how they accomplished it.


It should probably be this.

If they are going to go with combat XP, and conversation XP, then killing someone after you resolved their encounter through conversation should grant NO XP.

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Originally Posted by Stabbey
Originally Posted by dreambled
Or, Larian needs to go with the milestone version of experience and only grant XP when quests complete, that way everyone is rewarded the same amount of XP regardless how they accomplished it.


It should probably be this.

If they are going to go with combat XP, and conversation XP, then killing someone after you resolved their encounter through conversation should grant NO XP.


+1

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For what it's worth, experience isn't very valuable in the early access, anyways. Will almost certainly be different with the full release, but the level cap is so low at the moment that I reached it waaaay before being done with the area.

So avoiding a fight really isn't that bad of a reward at the moment, since you really don't need the extra experience.

That said, I still definitely agree with you in the grand scheme of things. Would be nice to get different rewards for different outcomes and not just a binary yes/no a lot of the time.

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Originally Posted by Stabbey
Originally Posted by dreambled
Or, Larian needs to go with the milestone version of experience and only grant XP when quests complete, that way everyone is rewarded the same amount of XP regardless how they accomplished it.


It should probably be this.

If they are going to go with combat XP, and conversation XP, then killing someone after you resolved their encounter through conversation should grant NO XP.


Ahm, why? You still are winning a fight against an opponent... it could/should have other remafications, but that doesn't change the fact you won a battle.

Last edited by WarBaby2; 08/10/20 03:12 PM.
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Originally Posted by Certheri
For what it's worth, experience isn't very valuable in the early access, anyways. Will almost certainly be different with the full release, but the level cap is so low at the moment that I reached it waaaay before being done with the area.

So avoiding a fight really isn't that bad of a reward at the moment, since you really don't need the extra experience.

That said, I still definitely agree with you in the grand scheme of things. Would be nice to get different rewards for different outcomes and not just a binary yes/no a lot of the time.


Right, sure, but in terms of payoff it's pretty important for the player to feel like they gained some form of recognition for resolving an encounter non-violently. There's a very real pay-off when you kill someone "these guys are dead, I won, I get XP and I get to loot them" and non-violent resolutions need some of that as well currently

Last edited by Khorvale; 08/10/20 03:13 PM.
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If you save them and let them run off you will meet the group later on and get exp and learn some new thigns you wouldn't have otherwise, but it is a bit to the side so you might have missed it.

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Originally Posted by WarBaby2
Ahm, why? You still are winning a fight against an opponent... it could/should have other remafications, but that doesn't change the fact you won a battle.


Simple, because normally you don't get just "conversation" xp. By assigning conversation XP, you're essentially giving out the XP that you WOULD have gained in battle. So a combat after the fact would be like double dipping.

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This game should have milestone leveling and not xp points. Otherwise it will be kill 99% of map just to get level up to kill 99% of another map all over again. Dont get me wrong, i love dos2. But played it so many times that this design got a little bit tedious.

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I agree, its more fun if it from an XP standpoint isnt always the best option to pick every possible fight. In fact Id like it if it was sometimes worth more XP to pass a check and avoid combat so that you felt more inclined to just play your character as you envision them from an alignment perspective.

Last edited by Skallewag; 08/10/20 04:09 PM.
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Originally Posted by WarBaby2
Ahm, why? You still are winning a fight against an opponent... it could/should have other remafications, but that doesn't change the fact you won a battle.


You can resolve an encounter through combat, or through dialogue. Once it's done, it's resolved, and you should not be allowed to get the XP from resolving one encounter twice.

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Originally Posted by Stabbey
Originally Posted by WarBaby2
Ahm, why? You still are winning a fight against an opponent... it could/should have other remafications, but that doesn't change the fact you won a battle.


You can resolve an encounter through combat, or through dialogue. Once it's done, it's resolved, and you should not be allowed to get the XP from resolving one encounter twice.


That why there is such a thing as per enemy XP... a defeated enemy is worth something, always. One could argue that you shouldn't get anything extra for overcoming the actual encounter, but if said enemies are still able to defend themselves/put up a fight, they grant XP when defeated. That's why in most RPGs, fighting already overcome foes like that usually has other, negative ramifications... like an alignment drop, darkside points, etc.


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