i mostly agree, expecially on this

Originally Posted by Antiiox

- AI often prioritizes hitting a downed character over their own survival. I would suggest changing that for non-fiend/non-Mind Flayer NPCs (as in: "they are down and no current threat. The guy over there throws spells at me, I should deal with him first")



in tabletop targeting downed PC is considered eiter cruel (if not discussed in session 0) or high difficulty, because the party now has to expend resource, change position and/or overall tactic to save a PC from permadeath. This beaviour would be good in a Hard difficulty setting, along with 'all enemies always focus fire mages -> clerics -> rogues'