Adding this to balance/gameplay:
- The Phase Spider poison is 4d6... a level 2 spider that not only teleports, but can achieve a maximum hit of 24 hit points of damage? That's, on average, without a saving modifier, 12 damage. That's, in some cases, more than 50% of my heroes HP in one hit. The Cleric's healing can't even compete. It has the potential to one-shot all of my Level 3 party, save for Lae'Zel (the warrior). How is this okay?