At the moment characters feel generally weak/unskilled, specialized, and out of combat solutions seems unrewarding.
Generally even when passing a skill check, further skill checks are required inside the same encounter, coupled with limited character skills, capped character attributes and no intra-party help in challenges means non-combat challenges are mechanically challenging and players are not able to prepare/or gain advantage. This restricts player choice and generates bland outcomes.
Did you help bob or jill in the first act becomes "did you pass a persuasion check followed by a deception check followed by a religion check." This design choice isn't satisfying to me as a consumer with an expectation of lots of meaningful choices from Larian Studios. As an additional off putting design choice there's generally no reward for non-combat solutions.
So... what's up with that?