Larian Banner: Baldur's Gate Patch 9
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#681319 08/10/20 03:27 PM
Joined: Oct 2020
Seruko Offline OP
stranger
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stranger
Joined: Oct 2020
At the moment characters feel generally weak/unskilled, specialized, and out of combat solutions seems unrewarding.
Generally even when passing a skill check, further skill checks are required inside the same encounter, coupled with limited character skills, capped character attributes and no intra-party help in challenges means non-combat challenges are mechanically challenging and players are not able to prepare/or gain advantage. This restricts player choice and generates bland outcomes.
Did you help bob or jill in the first act becomes "did you pass a persuasion check followed by a deception check followed by a religion check." This design choice isn't satisfying to me as a consumer with an expectation of lots of meaningful choices from Larian Studios. As an additional off putting design choice there's generally no reward for non-combat solutions.

So... what's up with that?

Joined: Oct 2020
stranger
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stranger
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+1

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apprentice
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apprentice
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*pass constitution check* then intimidation check shows up, you select laezel to put her hand on your shoulder "i got this" and she rolls for intimidation check. how it should work

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journeyman
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journeyman
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+1

Originally Posted by Sestuna
*pass constitution check* then intimidation check shows up, you select laezel to put her hand on your shoulder "i got this" and she rolls for intimidation check. how it should work


even something more rugged and rude like a dropdown to select party member to roll in your stead would be great. Also casting spells and cantrips for social interaction and skill buff inside the conversation would be really great


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