Dear members of Larian entertainment.
What I will suggest you, is likely not a good idea in an economic sense, but maybe your studio is succesful enough that they can implement such ideas. Or maybe you have some warlocks in your studio and to them it will fully make sense.
I whish the game to have a fully developed warlock-patron relationship: Be that being guided by an archfiend, slowly understanding the obscure philosophy of an ancient one or making a dangerous pakt with a devil. There could be cutscenes, dialoges, granted powers, magical locations to meet them, thematical fitting music and of course voiced and animated characters that all contribute to tell the developing relationship. Slowly the way the patron sees you and the world would unravel and you could respond and relate to him over the course of the whole game.
And if thats too much effort for a content that only a few players will ever play (of course one could see that more warlock-emotionally than impersonal-rationally), there might be a lesser alternative that could still be good: Provide the players with beautiful locations to meet their patron and with a set of patron animations. Then allow them to do the rest: there would be a multiplayer patron system, were some players can voluntary opt-in to play the patron for other players and bring them to life using the available animations and self-written speech. The patrons could see important player decisions, interact via chat and give (or withdraw) powers and artifacts. Maybe there could be more than that to interact with the player, but I'll leave that open to the imagination.
That's my whish.
Kind regards
Meril
Last edited by Meril; 08/10/20 07:44 PM.