I feel like that it's probably already too late to address this, but I am heavily disappointed that Baldurs Gate 3 is going the same way Divinity 2 went with the map sizes. I was really hoping to see fenced areas like in the older games, but instead we have large maps again. I personally think that those large maps hurt the world building and immersion more, than they contribute to it, because everything feels absolutely crammed and unrealistic. A good example for this would be the crammed starting area with the ruins, a ship wreck, a druid grove at the get go, or when the thiefling in command called Zevlar, or whatever his name is, is furious that his little scout troop made the goblins aware of their camp at the grove, while the goblin camp on the map being only like 300 (?) meters away from it. Staying undetected being so close to a camp is very very unlikely. These "large" maps á la Divinity 2 DO NOT make the game world feel bigger, au contraire, they make them look even smaller in comparison to the older games.

Last edited by anstand; 08/10/20 04:12 PM.