So far my main two Big Opinions (TM) about the game are that 1) the turn order drives me crazy and 2) I could honestly do without a cutscene type display for every single conversation.
1. Turn Order: It's left-aligned in the top corner and in large fights turns into several rows. I don't know why but this (especially the rows) bothers me quite a bit. I could do with an option to make it centered (if possible).
2. Conversations: It seems like a whole lot of effort to do animations for every single conversation and its derivative dialogue options. I do enjoy the zoom-in when talking to companions at camp, because it reminds me of DA:O, but for random traders and such it feels a bit much to me. I'd love to hear if it's easier or harder to do than the DOS2 style of just zooming in on the models a bit and why Larian decided on this style.