Originally Posted by Comander Tuvius
Originally Posted by tsundokugames
Originally Posted by Comander Tuvius
I would argue that ground effects encourage movement/ positioning, something that can be lacking on the TTRPG side of things. If you look at most published adventure modules (at least from what I have read in the 5e and 3.5 systems) a majority of them don't try to make the "arenas" you fight in super interesting. I think this is where BG3 does a good job, I think it forces you to think on your feet. That being said this game still has a long way to go and I wouldn't doubt it if we saw some comprehensive changes to how some spells behave. Personally I would like disguise self to be expanded :P.

The best part about Larian though is they have the ability to adapt and really create a product that makes players happy.


movement and positioning in the TTG are encouraged by cover and melee mechanics that are absent from this game.


I would love to see cover properly implemented!

I'm not sure what your mean by "melee mechanics" though, you'd have to be more specific.

Originally Posted by CrestOfArtorias
Probably things like "reach", "flanking", "reactions" etc.


yes thank you, that's what I meant laugh