The lack of basic things like feats, skillpoints, made up with a simplified DOS character build system, only justified by the turned based tactical fights? I don't know about that... thats's a big issue for me, because the customisation of a character is as complex, as the world DnD is set in. See DnD relies on dice 20 rolls you will need evasion, deathward, freedom of movement, skillpoints for skillchecks like use magic devices for wands scrolls, tons of feats and such. It's basic features...<- this part is out of date as I was told sorry. you build for the campaign, but here you build for tactics.
I wrote about my issues of the merge in the DOS and the DnD thread but... it may be "more" tactical for a video game as it is simplifiied for balance. As i stated many times DnD as for the campaign, DOS for the combat. But how to realize this is beyond me. See the DnD worlds were developed over decades, to weave a ruleset into different settings. The guy who gets DOS working in a full DnD game, would ba a genius.
(edit) I am not up to date with the new DnD, they made some basic changes. Maybe it will work, maybe now there is a change in place, video games can adapt to. (As it is for now i guess everyone playing DnD video games, is noob right now if he does not play Pen & Paper so i will just shut my mouth).
Last edited by Yezam; 08/10/20 06:19 PM.