Paladins, just because of who your companions are right now (mostly evil characters). I'm hoping for some serious smiting to occur pretty quick.

Druids, because they are the most complex class of spellcasters of D&D5, their versatility is intimidating. But I'm afraid they'll just make them surface-powerhouses. Which would be a MAJOR turnoff for me and probably the last straw before giving up on the game.

Bards, because they'll test the limits of the engine with their versatility / mobility / buffs & debuffs.


Last edited by Temperance; 08/10/20 06:21 PM.