I really loved D;OS 2 and was hoping that this game would play out the same but in a different setting, but instead everything is decided by RNG. Divinity's combat was really good and allowed for different things, but in BG3 you just don't have that freedom anymore. Most of the combat is just about hit or miss auto attacks. And outside of combat I find this system even worse--it simply doesn't let you play how you like it, because every decision you make depends on a die roll. Why am I building for certain stats and have certain talents if the game can randomly decide to ignore them? Every action depends on a high roll, no matter what, so even if you try to build to your playstyle, there is always the possibility to fail, so I'm either forced to reload to have it my way, or just play along and loose interest.
Could you tune it down a little with the die rolls? I mean, how is getting killed in a dialogue cause you rolled a 4 a good idea?
Maybe if you have like 18 dex, you shouldn't be able to loose a roll on a dodge in a Dialogue? Make the stats worth something.
I understand that this is how dnd is, but I still have hope that you implement more of divinity into this one.