Still it is the take on a DnD game what disturbs me. If you Implement turn based fights in a looter shooter you would easily think wtf, as for the first moments. It never was about, only focusing on surviving ecnounters and balance. That's not what DnD is buit for, I cannot imagine the ruleset leans towards this.

What ppl actually complain about is, missing depth to it I guess. Same as for the character creation.

Last edited by Yezam; 08/10/20 06:48 PM.