I don't agree with tuning down the dice rolls, it's a DnD game and that's what DnD is about. In conversations, they need more finesse in the dialogue options. There have been times when it ended in a fight and I felt it was really forced. There were other times where the game makes you do multiple dice rolls to try and accomplish one task, which I do not agree with. Confirmation rolls are not fun, and that should at least be done away with.
This. I used persuade to get me this ONE thing, and it succeeded? Why do I need to do a second role to get the same thing? It would be different if the subject had changed and it was a different item or w/e, but nope. It was the same thing and there were 2 checks? Maybe 3 if I had succeeded in the second one and was able to continue, but nope. Didn't happen.
Like wtf? Who's idea was to put multiple persuasion checks back to back for a single item? It's not like we're talking about me convincing someone to kill their child or some shit.