I haven't played any previous Larian games, so Im not sure how the difficulty settings would work.

Currently there is a lot of talk on adding more short rests and maybe different amounts based on difficulty, but that made me think of games that have fully customisable difficulty, mainly indie RPGs tend to offer this, but also strategy games like the Anno series.

Quite simply, all the different things that could affect difficulty are given separate parameters with a fixed selection of the usual presets (easy, normal, hard), but the option to tweak the sliders however the player wants.

So number of short rests would simply be one of the sliders. Other examples could be (based on 100% being the default amount):

Enemy / Player damage 25% - 200%
Enemy / Player HP 50% - 200%
All stats -2 - +2
EXP gain 50% - 150%
Bonus / Penalty on rolls
Movement per turn -2 - +5m
Spell slots per spell level -1 to +2
Merchant prices 25% - 200%

Etc etc etc. The default options would keep the parameters fixed to a standard with the option to customize

Last edited by DumbleDorf; 08/10/20 07:02 PM.