Urgh

I really hoped they stick with the PnP rules.
I played DOS1 and I liked it. There I Tried to avoid surface effects and focussed on stuff that hit characters.
I never finished DOS2, partly because way too many effects. Half of the map is filled with necrofire or similar stuff after the first round of every combat. Even regular weapon attacks can cause crazy chain reactions ( enemies bleed poison or fire) and even in the most simple case a regular attack spills huge amounts of blood that could be frozen, electrified or cursed.