It should not be restricted at all...the only reason my Warlock is doing well is that I understand positioning during a fight. Warlocks are a class that gets 2 spells per fight, then up to 4 at the highest levels. Right now I have had one short rest through 2 levels...cantrips and daggers only.
When it comes to the rules in 5e Larian...whatever you do...Do NOT think!...just implement. Every deviation you make will bite you in the bum. Look at SSI of the 80s and 90s as your turn based model for success. Just implement the RAW and put your creativity elsewhere.
I realize this is EA so now is the time to repent fast. As it stands this is a D&D-like DOS game. If it were D&D some cantrips would have a range of 120' and snipers would be good for 600'.
Now the chapel actual had ceilings...I saw it like one time (and I don't even know how I did it). Why not allow the mouse to toggle up and extend the range to where it should be.
All ranged weapons and spells are currently based on the myopic DOS combat style.
Now that I understand this system, I will have to abandon everything I know about table top and re-roll something that works optimally. The other option is that I completely ignore the plot and Lae'zel and just go long rest every other encounter. Who cares about the tadpole in my head...just throw out immersion and the story and do what I need to do.