I'll update this occasionally.

Character Creation
1) I've mentioned this elsewhere, but if you select a Drow after selecting another race, go to make your 'Who do you dream of', then exit back to the main character creation screen, the race traits/description for whichever race you'd selected before Drow shows up until you click one of the Drow subraces.

Visual/Audio Bugs
1) Dipping a sword in flame then strapping it results in something that looks like a Human torch. (Not always, haven't figured out the rhyme or reason yet)
2) Hands didn't align with the edge of the Final Sarcophagus at the end of the Dank Crypt, no sounds played either until the occupant began speaking. He is also called Hooded Skeleton but is not wearing anything remotely resembling a hood.
3) Gale wigs out a bunch during his resurrection dialog.
4) Two Shadowhearts appear when talking to her at the temple entrance.
5) Aradin's line 'I'd be dead if you stalled any longer' when bitching out the Zevlan cuts off prematurely

Nautiloid Ship
1) Us got stuck on the elevator and I had to reload. Consider adding a 'teleport party to player' function if they get too far away and are grouped.
2) Visual Bug: The floor beneath the protagonist disappeared after connecting the transponder, and when thrown to the 'floor' it appeared she was floating on her back in thin air. Secret Mind Flayer confirmed

Dank Crypts
1) When my Rogue enters a sideroom to the Jergal statue-room, she says 'Now there's a lock that screams pick me!'. However, there are no locked containers in that room (or the adjacent one).
2) When exiting these crypts to the area where Grimblebock & Co are, if Shadowheart is with me a cutscene automatically triggers where she is the lead for the conversation. If I exit while leaving her inside, no cutscene triggers.
3) In this same conversation, if Shadowheart has triggered the cutscene and I swap characters to my protagonist, the Cutscene exits and the NPCs are no longer interactable.

Possible Bugs
1) Some objects reads as having -big number weight
2) Scared boar disappears if you observe it to see what it does
2) Shar Clerics can select light domain/cast light spell
4) Rested in the camp and a short cutscene played of Astarion taking two silent steps away from camp and then it cut to main gameplay

Last edited by NineCoronas; 08/10/20 10:36 PM.