Originally Posted by Yezam
The lack of basic things like feats, skillpoints, made up with a simplified DOS character build system, only justified by the turned based tactical fights? I don't know about that... thats's a big issue for me, because the customisation of a character is as complex, as the world DnD is set in. See DnD relies on dice 20 rolls you will need evasion, deathward, freedom of movement, skillpoints for skillchecks like use magic devices for wands scrolls, tons of feats and such. It's basic features...<- this part is out of date as I was told sorry. you build for the campaign, but here you build for tactics.

I wrote about my issues of the merge in the DOS and the DnD thread but... it may be "more" tactical for a video game as it is simplifiied for balance. As i stated many times DnD as for the campaign, DOS for the combat. But how to realize this is beyond me. See the DnD worlds were developed over decades, to weave a ruleset into different settings. The guy who gets DOS working in a full DnD game, would ba a genius.

(edit) I am not up to date with the new DnD, they made some basic changes. Maybe it will work, maybe now there is a change in place, video games can adapt to. (As it is for now i guess everyone playing DnD video games, is noob right now if he does not play Pen & Paper so i will just shut my mouth).

Skill points haven't been a thing in D&D for at least 12 years (2 editions).
The build system in BG3 is taken directly from the PHB.
Everyone in 5e can use scrolls.
Modifiers are intended to be less than +/-6 so as not to 'overshadow' the die roll - WotC introduced 'bounded accuracy' in order to 'make enemies relevant longer', which is to say, 5e is incredibly swingy and relies entirely on the d20 roll.
Combat was intentionally left fairly shallow, so as to be easy to run.

The core 5e rules are free (as in beer) and the PDFs are available from WotC's site. It's short, well, the rules are, ~65% of the document is spells, as is tradition for every edition but OD&D & 4e.

5e was openly developed. We have the dev diaries to refer to. There was a planned "Tactical Module" to add back in complexity into the system, but that was abandoned. 5e is designed to 'feel' like people remember AD&D playing with unified rules, but the catchphrase was 'rulings, not rules' and it expects a human DM to be there to make fights interesting.

We're already seeing people reporting using hacks that WotC responded to saying "A human DM would never allow that. You can't white room D&D combat." works when there's, y'know, no human DM to go "no. that's dumb." - See how Warlock is the best class to blow through the first map because you can aggro, attack, retreat, break LOS and wash/rinse/repeat.

I was hoping Larian would be allowed to do that, instead we have some environmental effects + shove added in. Maybe some exploding barrels. And Initiative still being God; see the reports of "I took 76 hp to each party member before the first person had a turn" which is a True D&D experience available in most edition.

Last edited by Theliel; 08/10/20 09:52 PM.