Heres my parsed results for my solution (giving monk 1 extra monk weapon attack or 2 martial arts attacks, four winds monk adding 1d4 elemental damage to a hit, and open hand obtaining an extra flurry attack if they spend a ki point(2). and halving ki points. thf gaining stat mod on each sneak attack dice splitting eldritch blast into 2
half damage rays for more interaction with hex/cloud of daggers). and having them scale regular attacks like a fighter so flurry only ever adds the one weapon or 2 martial arts(3 for open hand if they spend a ki) ki points only come up every other level instead of every level.
Relevant Class-----------------------------------------------------------Lvl 1 likely damage Die raw-----Total likely average damage
Monk(four elements) wielding staff/crossbow- -------------1d8+3/1d8---------------------------82.25
Monk(Four elements) Wielding Unarmed damage weapon---1d4+4/1d4+1/1d4+1--------------75.1
Monk(Open Hand) Wielding Unarmed damage weapon-------1d4+4/1d4+4/1d4+4--------------113.75
Monk(open hand) wielding staff/crossbow-------------------------1d8+3/1d8+3-----------------------82.5
War priest (closest alegory) dual wielding--------------------------1d8+3/1d8--------------------------96.1875
War priest Great weapon-----------------------------------------------1d12+3------------------------------90.1125
Dual wielding Fighter----------------------------------------------------1d8+3/1d8+3-----------------------82.5
great weapon Barbarian------------------------------------------------2d6+5--------------------------------52.25
Great weapon Fighter---------------------------------------------------2d6+3--------------------------------57.75
Fighter (sharpshooter/archery)---------------------------------------1d8+13-------------------------------70
Rogue(should be higher)-----------------------------------------------1d6+3/1d6--------------------------126.5
Warlock---------------------------------------------------------------------1d6+1d4/1d6+1d4----------------66
Relevant Class-----------------------------------------------------------Lvl 2 likely damage Die raw-----Total likely average damage
Monk(4 elements) wielding staff/crossbow- -------------1d8+3/1d8---------------------------87.1
Monk(4 elements) Wielding Unarmed damage weapon---1d4+4/1d4+1/1d4+1--------------78.025
Monk(Open Hand) Wielding Unarmed damage weapon-------1d4+4/1d4+4/1d4+4--------------129.6
Monk(open hand) wielding staff/crossbow-------------------------1d8+3/1d8+3-----------------------92.75
War priest (closest alegory) dual wielding--------------------------1d8+3/1d8--------------------------111.1875
War priest Great weapon-----------------------------------------------1d12+3------------------------------102.3625
Dual wielding Fighter----------------------------------------------------1d8+3/1d8+3-----------------------90.75
great weapon Barbarian------------------------------------------------2d6+5--------------------------------105
Great weapon Fighter---------------------------------------------------2d6+3--------------------------------76.45
Fighter (sharpshooter/archery)---------------------------------------1d8+13-------------------------------85.6
Rogue(should be higher)-----------------------------------------------1d6+3/1d6--------------------------165
Warlock---------------------------------------------------------------------1d6+1d4/1d6+1d4----------------93.5
Relevant Class-----------------------------------------------------------Lvl 5 likely damage Die raw--------------------------------Total likely average damage
Monk(four elements) wielding staff/crossbow- -------------1d8+5/1d8+5/1d8+2------------------------------------------198.1
Monk(Four elements) Wielding Unarmed damage weapon---1d4+6/1d4+6/1d4+2/1d4+2--------------------------------208.3
Monk(Open Hand) Wielding Unarmed damage weapon-------1d6+6/1d6+6/1d6+6/1d6+6--------------------------------247.3
Monk(open hand) wielding staff/crossbow-------------------------1d8+5/1d8+5/1d8+5-----------------------------------------192.1
War priest (closest alegory) dual wielding--------------------------1d8+5/1d8+5/1d8+1----------------------------------------217.2875
War priest Great weapon-----------------------------------------------2d6+5/2d6+5--------------------------------------------------221.6
Dual wielding Fighter----------------------------------------------------1d8+5/1d8+5/1d8+5-----------------------------------------182.4
great weapon Barbarian------------------------------------------------2d6+9/2d6+9/2d6+9-----------------------------------------430
Great weapon Fighter---------------------------------------------------2d6+5/2d6+5---------------------------------------------------194.4
Fighter (sharpshooter/archery)---------------------------------------1d8+15/1d8+15-------------------------------------------------204.75
Rogue(should be higher)-----------------------------------------------1d6+3/1d6-------------------------------------------------------281.5
Warlock---------------------------------------------------------------------1d6+1d4+4/1d6+1d4+4/1d6+1d4+4/1d6+1d4+4------209
Relevant Class-----------------------------------------------------------Lvl 11 likely damage Die raw--------------------------------------------------Total likely average damage
Monk(4 elements) wielding staff/crossbow-----------------------1d8+7(1d6)/1d8+7(1d6)/1d8+7(1d6)/1d8+2(1d6)-------------------------414.5
Monk(4 elements) Wielding Unarmed damage weapon------1d4+8(1d6)/1d4+8(1d6)/1d4+8(1d6)/1d4+4(1d6)/1d4+4(1d6)---------456.5
Monk(O.Hand) Wielding Unarmed damage weapon-----------1d6+8(1d6)/1d6+8(1d6)/1d6+8(1d6)/1d6+8(1d6)/1d6+8(1d6)---------510
Monk(O.hand) wielding staff/crossbow----------------------------1d8+7(1d6)/1d8+7(1d6)/1d8+7(1d6)/1d8+7(1d6)--------------------------410
War priest (closest alegory) dual wielding------------------------1d8+7(1d6)/1d8+7(1d6)/1d8+2(1d6)(1d8)------------------------------------385.9625
War priest Great weapon---------------------------------------------2d6+7(1d6)/2d6+7(1d6)(1d8)-----------------------------------------------------355.525
Dual wielding Fighter--------------------------------------------------1d8+7(1d6)/1d8+7(1d6)/1d8+7(1d6)--------------------------------------------304.85
great weapon Barbarian----------------------------------------------2d6+13(1d6)/2d6+13(1d6)/2d6+13(1d6)---------------------------------------555
Great weapon Fighter-------------------------------------------------2d6+7(1d6)/2d6+7(1d6)/2d6+7(1d6)--------------------------------------------369.85
Fighter (sharpshooter/archery)-------------------------------------1d8+17(1d6)/1d8+17(1d6)/1d8+17(1d6)----------------------------------------384.75
Rogue(should be higher)--------------------------------------------1d6+7(1d6)/1d6+2(1d6)--------------------------------------------------------------503.75
Warlock-------------------------------------------------------------------(1d6+1d4+5/1d6+1d4+5/1d6+1d4+5) X 2------------------------------------429
I will post the nested accuracy later which will mostly nerf barbarian and rogue. but i gotta go run my tabletop 5th ed.
Last edited by Snardbuckett; 08/10/20 11:25 PM. Reason: bad alignment of output