I come from the other side of the player base who has never played the Divinity series but loves Baldurs Gate and other DnD rpgs.
Let me thank Larian right away for keeping some of the important design choices that make the Baldurs Gate series what it is- a sense of exploration at the start, little to no railroading in terms of who you are associated with (you can attack just about anybody at any time, you don't have to take party members you dislike, and that's a freedom I would hate to lose after taking it for granted in the BG series for so many years), and the feeling of impending danger and being in over your head as you can easily be taken down in a single hit at the earliest levels, and more powerful threats hang over your head. These little things really help in making this feel like a true sequel to the saga.
Now if I could just make a few suggestions:
- more party members, but with varying levels of interaction of depth. Not *every* party member needs a deep, dark secret or has a complicated past. Some should simply have rather basic, surface level motivations to travel along with the group, but who represent a wide variety of personalities and alignments. The ability to mix-and-match characters in different runs was always a highlight of BG, even if companions had far less to say than in BG3 (or anything at all, in cases.)
- feature tweaking. I didn't like any of the human males. Most big budget RPGs give you at least a bit of customization here. Hope to see this later on.
- I really like how much your class and race open up unique dialogue options. No suggestions, just keep doing it.