Originally Posted by MarcHicks
Originally Posted by Deemer
Originally Posted by MarcHicks
Most people manage to do it in a rational & adult fashion-the complete opposite of the OP. So my comment still stands.


The game is an imbalanced mess that resembled Divinity: Original Sin MUCH more closely than it resembled Baldur's Gate, so the OP's point still stands as well.


As someone who has played both games, I can catagorically claim that his point doesn't stand at all.....& claiming he has refunded his copy of the game is the self-defeating behaviour of a 2 year old. The fact you're defending him leaves me with the suspicion that you're also a toxic gate-keeper.



You can appeal to ethos all you want, but it's logos that makes a true argument.

Speaking of logos: The game's logo is arranged more like the Divinity Original Sin 2 logo, with the number centered below the title, than it is like any of the Baldur's Gate logos, with the number included along with the words. In fact, the symbol of Bhaal, which is probably the single most identifiable symbol in the entire Baldur's Gate trilogy, is nowhere to be seen anywhere in the branding, the game world, OR the UI. The aesthetic of the old game branding and menus is not represented at all, in fact - can you state a single example where it is?

The loading screens are arranged pretty much exactly like Divinity loading screens. The in-game UI looks uncannily similar to the UI in the Divinity games. The traps are all copy pasted out of the Divinity games. Every spell leaves a wild elemental mess on the floor like in Divinity. All of the companions we've been introduced to so far look like they would be far more at home in Fort Joy than they would be in Faerun, but that's appropriate, because the starting area looks just like Fort Joy!

Last edited by Deemer; 09/10/20 02:35 AM.