1. Dash should be a full action, leaving Uncanny Action: Dash a Bonus Action, so Rogues can Dash and still have a full action in the same turn.

2. Jump needs to use all movement when performed.

3. Jump should not be a disengage (acts like normal movement). Add Acrobatics to roll out of combat based on skill check Dexterity vs the AoO attack performed.

4. Shove should be a attack action, not a bonus action. Other feats/ect can turn it into a bonus action.