I'm aware it's been said before, but I just want to add my voice to those who are requesting a better party-based dialogue system as written in the quote below. That's really the one thing that is preventing this game from being truly great. D&D is about party cooperation.
Originally Posted by vometia
[*] Party dialogue: let the player choose who speaks. Have companion skill proficiencies be accessible in the dialogue, and be able to use their skill proficiencies (important especially when dialogue is initiated on the player and they can't pick the companion that should actually talk) e.g. I talk to someone who wants to learn some fighting moves, I'm no Fighter, but Lae'zel is. I should be able to pick Laezel (Fighter) - Dialogue option and let her do the explaining.