Lol no worries about hijacking I agree, and those things like the candle, or having a fighter carry around barrels, having my wizard use grease every encounter, and so on for me wasn't just feeling un-D&D or cheesy, it was also just not how I want to play the game. I'm not normally the kind of person that thinks "I should be able to play however stupidly I want and ignore core game systems" but this just isn't a fun game system to me. It disrupts the flow of combat and isn't remotely how id approach combat in d&d or even another similar crpg like pillars of eternity. If revolving your playstyle around surfaces and trying to king of the hill every encounter with uneven terrain is the only way to play the game successfully then it isn't a combat system I'm likely to enjoy, and it feels out of the spirit of d&d which is a game all about player choice
You also nailed my point exactly on the dialogue, it should be dialogue involving the party, that's such a key feature of any d&d experience and even shows up in other crpgs sometimes. I get that it's hard, but it's worth at least trying.
Last edited by Kurzzi; 09/10/20 05:25 AM.