Hello!
I want to make this thread for all members of the community to report bugs, leave feedback and suggestions wrapped up in a nice neat little package for all the wonderful folks at Larian
First, I want to express how much fun I had in Baldur's Gate 3. Finishing the build with a measly 12 hours of play under my belt makes my giddy with anticipation for the full launch. With the flattery out of the way, I understand that many aspects of the game are unfinished and unpolished, but nonetheless, I will put things into this forum as I see them. I am not a game developer and I am not educated when it comes to video game terms (I hope you'll bare with me) but I love what I've played so far and can't wait to see what's to come.
- Many dialogue cutscenes often have characters hunched over instead of standing upright
- Characters are very expressive with their hands in dialogue, however, their hands are often not animated and remain flat
- Gnolls do not have a climb animations and hover up ladders and terrain for example
- Characters will often bug out in combat and can not attack or use spells
- Sometimes "can't reach" will appear when my character can clearly get to where I'm trying to get to. Waukeen's Rest, for example, if you walk to the building left of the fountain you can not walk through the door that is clearly open and not on fire.
- After freeing Halsin in the shattered sanctum, Dror Ragzlin pushing attacked Halsin into the spider pit just outside where Dror can be found. The spiders do not attack or join the fight. I found sometime later that the spiders are waiting for a dialogue trigger to occur after you open the gate into their pen.
- No animation or effect when wild shaping into a bear or turning invisible
-Some minor spelling errors I saw "coudl" instead or could at some point
- I would like a "sort" button for my inventory (may have missed this feature)
- I would like a "hide helmet" button (may have missed this feature)
Last edited by Blick; 09/10/20 08:30 AM.