Hello,

I think there's one thing about RPGs that is always a bit problematic.
Namely the difficulty and the course of the fighting.

It is not so pleasant in terms of the gaming experience when the damage is much too great in relation to the HP and the fights miss a certain course.
Suddenly falling from 100% HP to 10% or 20% is not so fun and looks stupid.
More linear combat in which you can react appropriately with a little time are much better.
Your own people should not necessarily just bomb away the enemy. Setting options would also be helpful here.

The ideas for this:
I hope there are good customizable options for game difficulty.
E.g. I like it more when enemies don't fall over immediately, but my own group also has more life. I like it when fights last a little longer and there is no HP ping pong with a heart attack feeling.
As a healer, I would also like to have a certain amount of time to heal against damage and more likely to experience a claim bit by bit over the length of the fight than if the HP bars are already at 10% after 2 hits and I have to constantly tip healing potions or manapots drink.

Actually I like the gameplay and the speed of earlier MMORPGs in the battles, as well as their control with bars and talents.
If you could translate this into a solo RPG, we would have done something.

So from the options I expect the scalable setting of the HP of enemy and friend, even to extremes, as well as an option on how to reduce or increase the damage of enemies and your own.

So you can define the appropriate level of difficulty yourself with a scaling option.
Further options would be, e.g. 3 levels of magic for enemies and own people.
3 levels of skill application / fighting style of the enemies and group members.
Level of defense, so they have more soot and magic defense or less.

Furthermore, of course, a reasonable specification and choice of AI options for his group members.

Just as important, don't forget an AI for the summoned creatures! In DOS2 it wasn't nice for me. I wanted to act on my group people and the conjured beings themselves, because I had the feeling that they are alive.
What still worked with a mod for the group people did not work at all for the summoned creatures, because they always disappeared after a few rounds.