The chaining system is clunky and annoying, and leads to stupid situations requiring loading that could easily have been avoided with a non-retarded system. It does not spark joy laugh

What we basically need, assuming we're not going to get rid of the chaining system entirely, is 2 hotkeys: Chain/unchain all and chain/unchain selected character. At least this way we do unchain the party at the click of a single bottom instead of having to drag n' drop them with the mouse.

Originally Posted by Gray Ghost
I find the chaining and unchaining system as a whole to be really clunky and inconvenient. The standard cRPG method of just being able to click one character portrait to take control of them, and then being able to drag a square to select them all is a much more intuitive and clean system. Having to actively drag character portraits to and from each other is tedious and doesn't really add anything, And the lack of party formation options is really inconvenient too. You can't put tanks out in front, mages and rangers in the back, if you're caught by surprise in a battle you'll start in a jumble. Overall the system feels like a step backwards from what modern cRPGs are doing.


Yeah, the lack of formation or anything like that doesn't really mesh well with the tactical aspect of D&D and party-based RPGs in general, I think.