My main gripe is the jumping. I mean it's GREAT that we can jump in a 3D environment but everyone using Jump to Disengage and the heights you can reach is ridiculous. The best way to get up on a 20 foot cliff is to jump there in half plate! This is confusing marvel with DnD. You can do that in DnD too but it requires magic or specific abilities.
Rogues don't feel like Rogues anymore when an armored Shadowheart with 8 Dex is casually jumping around to disengage as a bonus action. It also nerfs tanks' ability to control the battlefield when anyone can just jump away at will.
Shove as a bonus action means everyone is constantly shoving everyone. It's completely OP to push people down a cliff with the distance you get. Both jump and shove distances should be cut. But especially the high jumps. And shoving someone off a high cliff takes an action and is only 5 feet in 5e for a reason.
And I just noticed food is basically magical healing. Eating an apple as a bonus action heals 1d4. I don't like mundane food healing you. If there's a HP economy problem, rather just let everyone heal to half HP after every fight. Eating apples and garlic to heal while fighting enemies in melee is the kind of dumb I don't want in an RPG.
Last edited by 1varangian; 09/10/20 12:13 PM.