Don't worry, they know how to handle this. They had plenty of training with DOS 1 & 2. We weren't much silent with those titles either.
Didn't work that much in those games tho, did it.
IMHO it did: feedback was considered, reviewed and often incorporated but they didn't concede to everything, no matter how strongly expressed; the outcome of which can often result in something that nobody is really happy with.
It's a tricky one because often the self-styled hardcore gamers want something they genuinely believe will improve the game but which could alienate the majority of players (and no amount of calling them "casuals" will alter the fact that games developers have to eat) so they have to be careful to not go too niche; but then again there are conspicuous examples of Really Bad Ideas which have been impervious to feedback and excused with "artistic integrity" which have ruined not just games but reputations.
I'm also reminded of the likes of Oblivion which even now gets a lot of hostility on the basis that "Morrowind was better", but much of what is "wrong" with it was due to Bethsoft catering to all the feedback they got about stuff that was wrong with Morrowind. Fortunately most of its (largely subjective) failings can be addressed with mods, but it's interesting that the game that was trying to address the criticisms of its predecessor got infinitely more criticism because of it.