So just forwarning for those reading, this will have spoilers. I did not play the other baldur's gates, so this is purely feedback on this title.

The pacing of the story does not mix with how the mechanics of the game operate. I understand that the tabletop games emphasize resting at camp to "reload" your spells essentially, but in this game that mechanic kills the pacing of the storyline for me. We supposedly have these mind-melting tadpoles behind our eyes that we have to get out NOW - but lets rest after every fight to make sure our spells are reloaded for the next one, we need a whole day at least.

every time.

I have essentially wasted a week's time now according to the game's timeline to 'rest' at camp, and it's completely killed any sense of urgency or investment I have in the story of my infection. I don't care about it anymore. And I don't think thats a thing that should be felt in an RPG - the story should be the driving force, but when I am now shown that there's no urgency I have no investment. And the having-to-rest-at-camp mechanic, while neat, I feel like is made to happen way too often. I'm only in the starting area and I've had to "rest" at camp after every encounter to make sure my spells are reloaded.

I would appreciate it if there was just a button after the encounter to re-set spells, or even better yet just make it automatic, because I really get taken out of the story/world when I have to rest at camp after every fight just to get my spells recharge. Sometimes I want to go back to camp to talk to people, sure. But not after every single encounter. I just want to recharge my spells.

Anyway, that's my feedback. Like I said, I haven't played the older titles, this is just my fresh take on a RPG in development.