As i said my projected changes aren't perfect, that smooth curve isn't always there but it does trend and maintain it for much more of the game.

Also warlock probably doesn't need to be higher raw on its eldritch blast alone, because a lot higher damage combos can be pulled off on warlock.
Particularly of note are hex -> magic missile if warlocks are getting magic missile since magic missile cannot miss it is guaranteed to proc 3 hexes.
And after lvl 3 generally eldritch blast moving people into or out of cloud of daggers forcing them to take the damage again immediately and at turn start or require them to walk back into it to attack their target. can make warlock pretty much put out 4-8d6 every round in addition to eldritch blast damage.

The main thing i would like to note is that barbarian really makes a case for most classes to be stronger. it absolutely runs away with damage numbers due to high accuracy from reckless swing and incredibly high flat damage addition. the two most effective damage over time stats min damage and high accuracy. This wouldn't be a problem if they weren't almost tied with fighter for highest ac which deflects magic attacks in this edition making them more resistant to magic based on attack rolls (those magic attack rolls cannot gain accuracy from enchanted items in raw) as well as almost always having resistance at minimum to physical damage and the biggest hit die in the game. While a bear totem barbarian would parse lower it has resistance to everything but psychic damage and a high ac closer to fighter, still with wicked accuracy from reckless.

Ive played and DM'ed a lot of 5th edition and ive never really felt like barbarian was "op" in regards to the raw challenge rating matchups, i think its more that a lot of other classes match up poorly at like CR due to the fact that there isn't a smooth well thought out damage range for the classes in 5th edition. Also that starting raw accuracy is around 50% for median challenges. this seems like an incredibly low hitrate to be basing abilities off, any ability that requires you to hit first might as well be half as effective as its listed int he book, casters and unarmed combat at present have no way to bridge the accuracy and min damage penalty of those effects not being in the game, a -10% accuracy penalty might not seem like much, but it really is when all your effects require you to hit successfully to trigger.

Next up ill do the CC numbers to really show how monk should not be considered a controller. Stunning fist is actually incredibly weak but my changes help bridge the gap.

Last edited by Snardbuckett; 09/10/20 02:15 PM.