Hey all,
Thread to discuss the specifics of the rest system.
My initial feelings on it are that it is too simple, and there are a number of class features and so on which are dependant on a more robust system. The DMs guide says 6-8 encounters per day, with two short rests.
This is important because a number of classes recover class resources on a short rest, but most only on a long rest.
Short Rest:
Warlocks recover Spell Slots
Monks recover Ki points
Fighters recover superiority dice
Druids recover wildshapes
These are considered to be the "short rest classes", there are examples of other classes regaining stuff on a short rest but these classes recover their main resource on a short.
So why is this a problem right now? For one, we only get one short rest per day. Secondly, we can long rest whenever we want without consequence. This means the class balance is pretty whacked out, and there is no reason to pace your use of powerfull spell slots and abilities. This is manifest in the game right now as combat is exceptionally easy.
A note here on food, baically food right now is like a mini health potion (or major one if you have something big). I think food should form part of the rest system, as a replacement to hit dice. When you take a short rest the party should be able to eat food and recover health based on how much they eat, which solves one of the problems. It also makes a use for the food based spells, create food and water, goodberry, hero's banquet.. etc.
You should also have to "build up" to a long rest in some way, gating them behind the content you've completed. I'd welcome any ideas on how to do this which would fit into gameplay.
A number of encounters completed?
Milestones based on overall progress?
XP gained?