Originally Posted by WarBaby2
Originally Posted by Silent Cetra
Originally Posted by Baraz
Generally agree, BUT ...

a) In 5e, terrain conditions like elevated ground can give Advantage, but it is a DM's call. So Larian is not really bending the rules here.

b) the percentage to hit is a nice feature / much easier to evaluate. At best, there could be an option to show the rolls over AC.


The game still uses di rolls to determine the hit. You can see this in game by clicking the tiny arrow on the bottom left. It shows your chance to hit in percentage, but you can see what the game actually rolled and verify it was indeed a di roll. I THINK it also shows enemy AC there, but I can't remember 100% if the AC is part of what it shows or not.


Attack rolls vs. AC basically is a % chance... still, I don't like seeing it like that, to be honst. It should be completely optional. D&D games usually don't deal in %, unlike say, the Fallout series. It's a game of optimizing your character, and meeting each new enemy without knowing your chances.

I totally know and agree. I only said that the percentage presentation is a "nice feature / much easier to evaluate" as in more player-friendly.
And I add there could be an option to show it differently (roll vs AC). Yes, the % is just a conversion of the D20 (5% per unit). Rather obvious. The rules are not changed there.

Last edited by Baraz; 09/10/20 04:48 PM.