Agreed. I understand wanting to use their Divinity surface tech, but reserve it for spells where it makes sense (e.g., Wall of Fire). Or even add new spells for that express purpose if you really want, but please not cantrips. Let it be something you specifically choose to set up, not something that is incidentally happening whenever your wizard casts an elemental spell. Playing a melee character in DOS2 means wading through hell every turn, and it will be even worse here since you can't grab Phoenix Dive/Backlash so easily. The fighter making 20 foot long jumps every turn is not an ideal solution.