Originally Posted by Stabbey
Originally Posted by Emrikol
Might be too difficult to gauge and implement, but there should be a limited number of long rests you can take before the bug in your head takes over. Maybe warning signs along the way and/or incremental changes to the characters (or Con checks to resist these small changes).


That's not going to work, because it would be too easy to get into a "Walking Dead" state where you reach "Number of Long Rests Before Transformation -1", but are unable to complete the process of removing the tadpole without needing to take another long rest, and so your campaign will be over, forcing the player to start a completely new game.

If you don't think that will happen, look at how many people, in early access, are complaining about losing progress because they are relying ONLY on autosaves and never saving manually.


Yup this is the situation I imagine they are trying to prevent by limiting the number of long rests. It's a difficult thing to balance I would imagine since the game doesn't measure time against anything, and various quests/encounters are tied to the camp. I am starting to think that the best solution might be to just make it impossible to do long rests inside a dungeon or something, and only allow it to be initiated outside. That doesn't prevent people from taking all the long rests they want but it would at least prevent people from abusing it in tough situations without having to do something cumbersome like walk out of a dungeon first.