The main issue is (as mentioned is various other topics) initiating combat become a real mess : only you grouped characters can "enter" turn-based combat at once, then you have to select others that are waiting in real-time, and unless they became visible by enemies (either by standing in LoS or attacking), they cannot join combat with turn-based mode (game say 'there is a combat nearby').
Thus resulting in a big pain to make you chars enter combat all at once (if you set an ambush you probably want that, and to know your initiative instead of randomly joining a battle).
It's also unclear about when you characters can play or not when entering combat after the first engagement, nor if they are able to get use of the "surprised" round like the first characters to engage do... very confusing.
Last edited by FenrisC; 09/10/20 05:45 PM.