Originally Posted by Dark_Ansem
Originally Posted by Emrikol
Well, like I said, probably too difficult to implement. Anyway, the point is something needs to be done. No resting in dungeons is a fine idea, but doesn’t really solve anything since that would just mean exiting to rest and making outdoor adventuring easier/more convenient. Maybe designated long rest areas? A long rest timer?


Not a fine idea as it eliminates the possibility of getting ambushed

Ambush? Can that happen now? If ambushes are a thing in the game, why are designated areas and timers at odds with it?