Originally Posted by Tuco
Oh, now I get why you were complaining that "combat is too easy". You are one of these guys who use absolutely everything and rest after every single battle.


That said, I'm all for imposing some (limited) restriction to rest-spam.
The old Baldur's Gate games were even worse in that sense. You could literally rest on a whim in the middle of a dungeon with the only downside of a low chance to experience a random encounter.
Even back then, I remember how I had the self imposed rule to have max one rest per dungeon IF extremely necessary.



No, thats part of the problem but combat is insanely easy even if you limit yourself to cantrips. There are very few "hard fights" in act1 it would seem, even the beholder and the 3 goblin bosses (and the entire castle full of golbins) is trivial for someone who knows d&d and has played any kind of RPG game. Please don't make assumptions about me because you disagree with my feedback. The combat in this current iteration is too easy.